Use this command line option to specify that APIUpdater should run when Unity is launched in batch mode. This section describes the command line options available. You can run the Editor and build Unity applications with additional commands and information on startup. "C:\Program Files\Unity\Editor\Unity.exe" -batchmode -manualLicenseFile -logfileįor more details, read the Manual Activation Guide. On Windows, type the following into the Command Prompt: "C:\Program Files\Unity\Editor\Unity.exe" -batchmode -createManualActivationFile -logfile Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -manualLicenseFile -logfile On macOS, type the following into the Terminal: /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -createManualActivationFile -logfile Create a license activation file and import license file by command Returning the license is useful when you no longer want to use Unity on the machine, and want to use the same license on another machine. On Windows: "C:\Program Files\Unity\Editor\Unity.exe" -quit -batchmode -returnlicense On macOS, type the following into the Terminal to return the license: /Applications/Unity/Unity.app/Contents/MacOS/Unity -quit -batchmode -returnlicense Returning the license to the license server On Windows, type the following into the Command Prompt to silently launch Unity: "C:\Program Files\Unity\Editor\Unity.exe" -batchmode -username -password XXXXXXXXXXXXX -serial E3-XXXX-XXXX-XXXX-XXXX-XXXX –quit Note: If you use continuous integration (CI) tools like Jenkins to activate via the command line, add the -nographics flag to prevent a WindowServer error. On macOS, type the following into the Terminal to silently launch Unity: /Applications/Unity/Unity.app/Contents/MacOS/Unity -quit -batchmode -serial SB-XXXX-XXXX-XXXX-XXXX-XXXX -username -password 'MyPassw0rd' Note: Use the same method to launch standalone Unity applications. When you launch Unity like this, it receives commands and information on startup, which can be very useful for test suites, automated builds and other production tasks. On Windows, type the following into the Command Prompt to launch Unity: "C:\Program Files\Unity\Editor\Unity.exe" On macOS, type the following into the Terminal to launch Unity: /Applications/Unity/Unity.app/Contents/MacOS/Unity Then click "save" and Unity will build your project and open the game location in File Explorer.You can run Unity from the command line (from the macOS Terminal or the Windows Command Prompt). Open this folder and go down to where it says "File name" and enter the name of your game with "x86" at the end. Inside this folder, you will want to make a new folder called "x86". First, make a new folder and call it "Builds", go into that folder and make another new folder called "Windows". But to stay organized we will make some new folders. It should pop up with File Explorer, and this is where you choose a folder to build to. Then choose Windows, where it says "Target Platform" and choose x86 where it says "Architecture". Make sure you have all the scenes you want in your build settings menu, and then click on "PC, Mac & Linex Standalone". For this tutorial, we are exporting to Windows, but it is possible to export to many other platforms as well. This is where you choose what platform you want to export to. To do this, head to File > Build Settings. Don't worry about the other settings below that tab as they will only matter if your game is big. For example, you can choose whether you want the game to open to full screen or windowed. You can edit these setting according to how you want your game to be presented. Once you have done all that you will want to open the "Resolution and Presentation tab," which is found just underneath. You can also make a custom cursor if you would like. This can be done on photoshop or any other photo editing software, and maybe a bit challenging, but is a good skill to learn nonetheless. Once you have done that, you will want to create your own Icon. This can be anything, but I would suggest making the product name something to do with the game itself. The first you'll want to do is give your company and your product a name. Another menu should pop up (like the one shown above), which has resolution settings, Icon settings, etc. For this go to Edit > Project Settings > Player. This bit is a bit hard to explain on here, so if you would like to edit these settings go toĪfter you have edited the rendering settings we need to edit the player settings. A menu should open with a bunch of different rendering settings. Once Unity is opened, go to Edit > Project Settings > Quality. The first thing we need to do is open Unity and edit some settings to prepare your game for building.
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